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<namePart>Zamrony P. Juhara</namePart>
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<dateIssued>2016</dateIssued>
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<edition>Ed. 1</edition>
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<languageTerm type="text">Indonesia</languageTerm>
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<note>BAB 1 ANDROID DAN ARSITEKTURNYA, BAB 2 MENYIAPKAN LINGKUNGAN PENGEMBANGAN APLIKASI ANDROID, BAB 3 MEMBUAT PESAN HELLO WORLD, BAB 4 MERANCANG USER-INTERFACE, BAB 5 BEKERJA DENGAN INTENT, BAB 6 NAVIGASI MENGGUNAKAN MENU DAN ACTION BAR, BAB 7 PENGGUNAAN FRAGMENT, BAB 8 JELAJAH GRAFIS 2D, BAB 9 PENGELOLAAN FILE DAN PREFERENSI, BAB 10 DATABASE DAN PENYEDIA KONTEN, BAB 11 BEKERJA DENGAN MULTIMEDIA, BAB 12 LAYANAN BERBASIS LOKASI DAN PEMETAAN, BAB 13 BEKERJA DI LATAR BELAKANG LAYAR, BAB 14 MEMAHAMI SERVICE, BAB 15 BEKERJA DENGAN PIRANTI INPUT DAN SENSOR, BAB 16 MEMBUAT CUSTOM VIEW, BAB 17 MENGENAL LISTVIEW LEBIH DEKAT, BAB 18 MEMAHAMI WEBVIEW, BAB 19 DASAR PEMROGRAMAN GRAFIS 3D DENGAN OPENGL ES, BAB 20 MENGGUNAKAN KAMERA, BAB 21 NETWORK API, BAB 22 TELEPON DAN SMS, BAB 23 MEMAHAMI BLUETOOTH, BAB 24 LIVE WALLPAPER DAN WIDGET, BAB 25 BEKERJA DENGAN BANYAK PIRANTI, BAB 26 MERAUP KEUNTUNGAN DARI APLIKASI ANDROID, BAB 27 PEMROGRAMAN C/C++ DENGAN NDK, BAB 28 PUBLIKASI APLIKASI</note>
<subject authority=""><topic>KOMPUTER</topic></subject>
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